Post by bandersnatch on Nov 5, 2018 1:48:30 GMT
Name: Indigo Chava
Motivation: Help Family Prosper
Virtue: Practical
Fault: Headstrong
Summary:
Born aboard a cargo airship, Indigo lived much of her life aboard ships, air and naval, and visiting cities around the world. The daughter of a family owned and operated shipping concern, Chava grew up living a boisterous but challenging life, learning mechanics, economics, people-skills, navigation, and of course, the combat techniques necessary to defend one's self and one's crew in the wilderness. A brief stint in a combat academy acquainted her with a more rooted lifestyle and prepared her for the Beacon entrance exams, Indigo well-learned the value of Huntsmen and Huntresses during her travels, and hopes to become one to keep her family just a bit safer.
Air (Intelligence) : 4
Water (Perception) : 4
Earth (Strength) : 6
Fire (Agility) : 6
Semblance
Name: Point-Blank Telekinesis
Summary: Indigo has tremendously powerful telekinesis, but her "reach" only extends about five feet from her body. She can envelope very large objects in her telekinetic field if she's touching them, and can manipulate them with precision and a force equal to several tons. To the untrained eye, this often looks like super-strength and super-toughness. She can lift extremely heavy objects, deliver terribly strong blows, and incoming projectiles and blows slow or stop dead in their tracks. She can also jump very far and move very fast, though she can't fly. She can cause enough telekinetic friction to ignite combustible materials, but can't create fire from nothing. She could pull engines apart into their constituent pieces if she new which bolts and nuts to unscrew, or simply rip it in half with pure telekinetic force as long as she's touching it, even with only one hand. And anything she picks up, she can propel with intense force, leaving her with no need for guns so long as a rock or a branch or another loose object is nearby. (See: Projectile Acceleration, below.) These, and other tricks, are all available, mostly limited by her imagination and her "reach."
Element: Fire
Positive Traits: Armor, Brutal, Fine Control, Versatile
Negative Traits: Short-Ranged
Zero Sum Powers
Projectile Acceleration
Positive Traits: Range
Negative Traits: Requires Projectiles
Chava Family Shipping Company
Positive Traits: Allies
Negative Traits: Regularly Away
Potential Power Points: 0
Motivation: Help Family Prosper
Virtue: Practical
Fault: Headstrong
Summary:
Born aboard a cargo airship, Indigo lived much of her life aboard ships, air and naval, and visiting cities around the world. The daughter of a family owned and operated shipping concern, Chava grew up living a boisterous but challenging life, learning mechanics, economics, people-skills, navigation, and of course, the combat techniques necessary to defend one's self and one's crew in the wilderness. A brief stint in a combat academy acquainted her with a more rooted lifestyle and prepared her for the Beacon entrance exams, Indigo well-learned the value of Huntsmen and Huntresses during her travels, and hopes to become one to keep her family just a bit safer.
Air (Intelligence) : 4
Water (Perception) : 4
Earth (Strength) : 6
Fire (Agility) : 6
Semblance
Name: Point-Blank Telekinesis
Summary: Indigo has tremendously powerful telekinesis, but her "reach" only extends about five feet from her body. She can envelope very large objects in her telekinetic field if she's touching them, and can manipulate them with precision and a force equal to several tons. To the untrained eye, this often looks like super-strength and super-toughness. She can lift extremely heavy objects, deliver terribly strong blows, and incoming projectiles and blows slow or stop dead in their tracks. She can also jump very far and move very fast, though she can't fly. She can cause enough telekinetic friction to ignite combustible materials, but can't create fire from nothing. She could pull engines apart into their constituent pieces if she new which bolts and nuts to unscrew, or simply rip it in half with pure telekinetic force as long as she's touching it, even with only one hand. And anything she picks up, she can propel with intense force, leaving her with no need for guns so long as a rock or a branch or another loose object is nearby. (See: Projectile Acceleration, below.) These, and other tricks, are all available, mostly limited by her imagination and her "reach."
Element: Fire
Positive Traits: Armor, Brutal, Fine Control, Versatile
Negative Traits: Short-Ranged
Zero Sum Powers
Projectile Acceleration
Positive Traits: Range
Negative Traits: Requires Projectiles
Chava Family Shipping Company
Positive Traits: Allies
Negative Traits: Regularly Away
Potential Power Points: 0